Definition 1: Augmented Reality as an Overlay
One common definition of AR is that it is a technology that overlays digital information onto the real world. This definition emphasizes the visual aspect of AR, where virtual objects are added to the camera feed of a device to create an enhanced view of the physical environment. For example, when using AR-enabled apps like Pokemon Go or IKEA Place, users can see virtual objects in their physical environment.
Definition 2: Augmented Reality as a Hybrid Experience
Another definition of AR is that it is a hybrid experience that combines the real world with the digital world. This definition highlights the interactive nature of AR, where users can interact with virtual objects in the real world. For example, when using an AR-enabled app like Snapchat’s filters or HoloDeck’s virtual reality experience, users can see and interact with virtual objects in their physical environment.
Definition 3: Augmented Reality as a Computer Vision Technology
A third definition of AR is that it is a computer vision technology that enhances the user’s view of the real world. This definition emphasizes the underlying algorithms and techniques used to create an AR experience. For example, when using an AR-enabled app like Google Maps or Apple’s Live View, users can see virtual objects overlaid onto the real world using computer vision algorithms.
Which Definition is Most Accurate?
While all three definitions describe different aspects of AR, they do not capture the full scope of the technology. The most accurate definition of AR is one that encompasses both the visual and interactive elements of the experience, as well as the underlying computer vision techniques used to create it. In other words, AR is a hybrid experience that combines the real world with the digital world, using computer vision algorithms to overlay virtual objects onto the camera feed of a device.
Case Studies and Personal Experiences
Case Study 1: Pokemon Go
Pokemon Go is an AR-enabled app that has become incredibly popular since its release in 2016. The app allows users to see virtual creatures called Pokemon in their physical environment, which they can catch and train using their smartphones. The app uses computer vision algorithms to overlay virtual objects onto the camera feed of a device, creating an immersive and interactive experience for users.
Case Study 2: IKEA Place
IKEA Place is another AR-enabled app that allows users to see how furniture would look in their home before they buy it. The app uses computer vision algorithms to overlay virtual objects onto the camera feed of a device, allowing users to see how the furniture would look in their physical environment. Users can move and rotate the virtual objects, as well as change their color and size, to get a better sense of how they would fit into their home.
Conclusion
In conclusion, the most accurate definition of augmented reality is one that encompasses both the visual and interactive elements of the experience, as well as the underlying computer vision techniques used to create it. AR technology has already shown great promise in a variety of industries, including education, retail, and entertainment, and we can expect to see even more exciting developments in the future.